Crusader Tank

King & Country  EA029 British 8th Army Crusader Tank Set - RETIRED - Mint in BoxKing & Country EA029 British 8th Army Crusader Tank Set - RETIRED - Mint in BoxPaypal 0 BidUS $169.952d 4h 33m
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Crusader Tank
Crusader Tank
Did Australia know of Sloped Armor on Tanks when they designed the AC1 Cruiser?

I may be wrong, but I believe they were either copying the shape of the donated Crusader Tank turret and tried to (the best way I can describe it is) crossing a US M3 Lee/Grant Medium Tank with a British cruiser (Crusader Tank). Whether Aussie engineers or the English Tank Designer Watson knew about the properties of sloped armor I don't know. The Latter AC4 Tank Prototypes had frontal sloped armor and I don't know if this was learned from the newer American Tanks such as M24 Chaffee, M26 Pershing and M18 Hellcat Motor Carriage/Tank Destroyer or from T34 or R35 Tanks. Cheers John.

People had known about the benefits of sloping armor since the late 19th century. This sort of mythology has grown up that this was some form of mysterious new technology developed by the Soviet's for the T-34 (a point constantly made on the Military Channel for example that bugs me to no end) but that is hardly the case. Many, many tank designs pre-dating the T-34 used sloped armor at least over the frontal arc for the express purpose of increasing effective protection for a given armor thickness.

Remember that up until the very late 1930's the main threat that most tanks were armored against was the rifle caliber bullet. You didn't need to get too fancy to defeat that threat. A simple box 10-13mm thick would do the job. Then from the late 1930's to about 1942 tanks were typically armored only sufficiently to defeat the 37mm high velocity anti-tank gun and the anti-tank rifle. Again, you do not need to get especially fancy to defeat that threat either but this is when you start seeing plates reach 30-50mm thickness and yes, they begin to slope (including the AC-1) over the frontal arc at least. It is all about achieving a desired level of protection within the desired weight limits.

Welcome back by the way.



King & Country  EA029 British 8th Army Crusader Tank Set - RETIRED - Mint in BoxKing & Country EA029 British 8th Army Crusader Tank Set - RETIRED - Mint in BoxPaypal 0 BidUS $169.952d 4h 33m
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Crusader Tank Bovington Tankfest 2008


Why is my Paintball gun not shooting semi-automatic?

My paintball gun used to shoot semi-automatic but every time i pull the trigger, i have to pull the bolt back again. So it is shooting bolt-action. I have a Crusader model, so if anyone could help, id appreciate it. Oh, and one more thing. I have an 8 oz co2 tank. At what temperature do i keep it in?

its jammed buddy

2 Responses to “Crusader Tank”

  1. I agree, Crusader.Tank-kun, despite its obsolete hardware, can withstand anything if properly maintained thanks to Noel-chan.

  2. No reason why not, Greg. Just make the ranges inches instead of centimetres. The main characteristic is the command and control system which is very 'Warmaster'-y. In order to activate your troops, you roll against the local or overall commander's leadership, and if you succeed, you can then try again, but at a -1 penalty, and then again and so on until you fail. It also becomes harder the further your troops get from their commander. Some people love this, some people hate it. Personally, I've had great fun with it so far.

    It's also quite good for representing more or less efficient command systems, so your Brits and Afrika Korps can expect to move and do more than, say, the Italians (or the Russians with their flag-waving tank commanders on the Ostfront), though their man-for-man or vehicle-to-vehicle combat effectiveness may not be that different.

    The other thing is that intead of lots and plusses and minuses on charts, you get to add or subtract dice from your pile when shooting. Sounds daft, but actually works surprisingly well. Here's an example.

    Say you have a Crusader tank that has snuck along behind some dunes and managed to get round the flank of your opponent's Panzer III and within half range.

    Your Crusader, with its puny 2pdr gun, has an attack value of just 2, which means it can roll 2 dice. Being round the flank adds 1, bringing your total to 3 dice, to which another is added for being at under half range.

    You throw your four dice, and for any target in the open, you (or any other vehicle of any nationality) need to throw a 4, 5 or 6. For the sake of argument, let's imagine your dice come up as 2, 4, 4, 6. Good shooting — that's three hits.

    The PzIII now gets to try to save, so the German player picks up the three dice that hit and checks the 'Save' value of the PzIII, which is 5. However, since you are shooting at the weaker flank armour, this value goes up to 6. So, for every die roll of 6 or higher, he can remove a hit. He rolls 1, 4, 6, which means that only one hit is removed.

    Every unit has a 'hits' value, and if the final number of hits scored is equal to or greater than the hits value of the unit, it is knocked out and removed from play (or you can use pretty flame and smoke effects if you prefer). Our PzIII can, fortunately for the German player, take 4 hits, so we use a marker (I use those tiny dice, about 5mm cubed) and place it next to the unit showing 2.

    Now, even if a unit isn't knocked out, it may be 'suppressed'. Take the two dice that caused hits, and roll them again. Any score equal to or greater than that which was needed to cause a hit in the first place (4+ in this case) suppresses the unit, and it may not move or fire or do anything else this turn. This represents the shock value of that loud “CLANG!” on the side of your turret and your momentary panic!

    An optional rule allows for a (tough) unit to suffer damage if it received four or more hits in a turn but wasn't knocked out.

    At the end of a turn, troops recover automatically from suppression and all hits are removed.

    A unit that is already suppressed may be forced to fall back or run away.

    The trick, then, is to try to combine the fire of multiple units on a target so that its hit quotient is reached in a single move to knock it out.

    Shooting with infantry works in a similar way, and there are naturally all sorts of other rules to cover built-up-areas and so on.

    I thoroughly recommend a visit to the BKC website at . The author, Pete Jones, is a thoroughly nice bloke and the forum is both active and friendly.

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